Building Upgrades
1.Base Camp:
The main role is to determine the level cap of all buildings, as well as to unlock new buildings
Level | New building | Upgrade cost |
---|---|---|
Level 1 | To be opened | |
Level 2 | To be opened | |
Level 3 | To be opened | |
Level 4 | To be opened | |
Level 5 | To be opened |
2.Barracks:
Increase the maximum number of classes you can have and unlock new classes
Level | Class cap | Upgrade cost |
---|---|---|
Level 1 | 10 | |
Level 2 | 20 | |
Level 3 | 30 | |
Level 4 | 40 | |
Level 5 | 50 | |
Level 6 | 60 | |
Level 7 | 70 | |
Level 8 | 80 | |
Level 9 | 90 | |
Level 10 | 100 |
3.Training Camp:
Increase the combat effectiveness of the class and increase the number of dungeons and dispatchable classes to win the battle
level | Maximum dispatch | Upgrade cost |
---|---|---|
Level 1 | 2 | |
Level 2 | 3 | |
Level 3 | 4 | |
Level 4 | 5 | |
Level 5 | 6 | |
Level 6 | 7 | |
Level 7 | 8 | |
Level 8 | 10 |
4.Lab:
Responsible for upgrading soldiers, as well as researching powerful items and magic modified classes The success rate is 100% before level 10 upgrades, after level 10, the upgrade failure of ordinary classes destroyed, and the upgrade failure level of rare or above classes 10-12 becomes level 1, and the failed class above level 12 will be destroyed.
Level | Researchable props | Upgrade cost |
---|---|---|
Level 1 | To be opened | |
Level 2 | To be opened | |
Level 3 | To be opened | |
Level 4 | To be opened | |
Level 5 | To be opened |
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